Warhammer 4. 0,0. Wikipedia, the free encyclopedia.
Warhammer 4. 0,0. Warhammer 4. 0K, WH4. K or simply 4. 0K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopianscience- fantasy universe. Warhammer 4. 0,0.
It's time to pony up and put our money where our mouth is! After an email from a fan, we give you are (current) list of favourite units from the Warhammer. Warhammer 40,000 (informally known as Warhammer 40K or just 40K) is a Gothic science fantasy tabletop miniature wargame, produced by British gaming company. Get all Games Workshop Warhammer Fantasy, Warhammer 40K, and Lord of the Rings Battle Games at a 10% discount and with free shipping.
Rick Priestley in 1. Warhammer Fantasy Battle, sharing many game mechanics. Expansions for Warhammer 4.
The game is in its seventh edition, which was released on May 2. Players can assemble and paint individual, 2. These figurines are collected to compose squads in armies that can be pitted against those of other players. Each player brings a roughly equal complement of units to a tabletop battlefield with handmade or purchased terrain.
The players then decide upon a scenario, ranging from simple skirmishes to complex battles involving defended objectives and reinforcements. The models are physically moved around the table and the actual distance between models plays a role in the outcome of combat. Play is turn- based, with various outcomes determined by tables and the roll of dice. Battles may last anywhere from a half- hour to a whole weekend, and battles may be strung together to form campaigns. Many game and hobby stores host games, and official tournaments are held on a regular basis, such as the Throne of Skulls.
Warhammer 4. 0,0. Its various factions and races include the Imperium of Man, a decentralized yet totalitarian interstellar empire that has ruled the vast majority of humanity for millennia, the Orks (similar to Warhammer Fantasy. Orcs), the Eldar (similar to Elves in Warhammer Fantasy Battle), and Daemons (very similar in both the Warhammer 4. Warhammer Fantasy Battle universes, although the precise natures of their creation and existence vary slightly), among others. The background and playing rules of each faction are covered in the game's rule books and supplemental army 'codex', along with articles in the Games Workshop magazines, White Dwarf and Imperial Armour. The game's miniatures are produced by Citadel Miniatures and Forge World.
Features tips and tricks on Warhammer and Warhammer 40K related terrain projects, including creating modeling flock, gaming terrain boards, hills, trees, and other.
The Warhammer 4. 0,0. Black Library, a subsidiary of Games Workshop.
Get the latest Warhammer 40k, Warmachine, Wargames and Miniatures news. Rumors, reviews, battle reports, editorials, forums, galleries and more. Warhammer 40k is a community site that anyone can contribute to. Discover, share and add your knowledge!
Setting[edit]The Warhammer 4. In the grim darkness of the far future, there is only war" – as a shorthand for similarly ultraviolent or amoral fiction. Most stories are set in the 4. Mankind has settled more than a million worlds across the galaxy, most of which are ruled by the Imperium of Man, a brutal theocratic regime united in its worship of the supposedly immortal God- Emperor of Mankind.
Warhammer 40,000 (informally known as Warhammer 40K, WH40K or simply 40K) is a tabletop miniature wargame produced by Games Workshop, set in a dystopian science. Subscribe and keep informed. Free, high-resolution desktop and mobile wallpapers - subscribe now for regular product release news, direct to your inbox.
Warhammer 40,000, known informally as 'Warhammer 40K' or just plain '40K', is a miniatures-based tabletop war game by Games Workshop. Drawing heavily on ….
Despite its size and power, the Imperium teeters on the brink of collapse due to a combination of escalating war, corruption, bureaucratic inefficiency, and technological stagnation. The Imperium is in a continuous state of war with a number of hostile forces: the Tau, a young, idealistic race that wants to unite the races of the galaxy under their rule, through whatever means necessary. Many Tau units resemble Mecha. Necrons, skeletal robots whose race is patterned after ancient Egypt. They wish to rebuild their long- destroyed Empire and reclaim their former organic bodies, and will destroy all other sentient life to do so.
Eldar, humanoid aliens patterned after the High Elves common to fantasy fiction. Possessing extremely powerful psychics, they are a dying race who nonetheless wish to preserve what little is left of their formerly proud legacy. Dark Eldar, cousins of the Eldar who ritually torture other beings to stave off death, as the Chaos God Slaanesh will claim and destroy their souls should they permanently die. Tyranids, swarms of rapidly evolving, all- devouring creatures from outside the galaxy, controlled by a gestalt Hive Mind that seeks to consume all bio- mass. Orks, whose simplistic personalities, reckless tactics and ramshackle technology make them the comic relief of the setting, but are no less brutal and deadly for it. Chaos Gods. The Chaos Gods live in the Warp, a parallel dimension of unpredictable psychic energy from which psykers draw their power and through which faster- than- light travel is possible. Chaos is central to the setting and is the fundamental cause of much of the conflict in the galaxy.
Over the millennia, the forces of Chaos have destroyed all the once- glorious and enlightened civilizations of old, most recently sabotaging the Emperor of Mankind's attempt to lead humanity back into a new age of prosperity. It corrupts the body and soul and decimated the Eldar race. It forces the Dark Eldar to perpetually new lows of depravity, and regularly sends armies of daemons and corrupted mortals to terrorize and massacre the denizens of realspace. Chaos exists only to persist and spread, the Dark Gods delighting only in the destruction and disorder they sow. Gameplay[edit]. Battle between Daemons and Tau with dice and terrain elements visible. Most miniatures here are unpainted. One or more players take part in the game,[3] each fielding a group of units.
The size and composition of these groups, referred to as armies, are determined on a point system, with each unit (figurine) assigned a value in points roughly proportional to its worth on the battlefield; a better unit or model is worth more points. Before a game, the players agree on how many points will be used as the maximum army size and each assembles an army up to that limit. The composition of these armies is usually constrained by rules contained within the Warhammer 4. These rules and preparations are generally taken seriously among players.[4] Common game sizes are between 5. At the start of each game, a set of rules and goals is determined for that battle.
These are collectively referred to as the scenario or mission being played. Players are assigned basic goals which range from the defense or capture of sections of the board to the destruction of enemy units. Additional rules may represent conditions for fighting various times of day (such as 'night fighting') or in environments that affect troops' abilities. These scenarios may be straightforward, taking only an hour or so to complete, or they may be quite complex and require several hours or even days to complete.[5] A series of scenarios may be organized into a campaign, where two or more players fight against each other in a number of battles.
These campaigns may feature their own special rules, and are typically tied together by a storyline that can evolve based on the results of each scenario.[6] Many scenarios and campaigns are designed by Games Workshop and printed in the codexes, rulebooks or White Dwarf. Alternatively, players may design their own scenarios or build new campaigns from premade scenarios.[7]. An unpainted resin miniature of a Tyranid Trygon, manufactured by Forge World. The multi- part plastic model is now made by Games Workshop and can be assembled to make either a Mawloc, Trygon or Trygon Prime. Play is divided into "phases" where each player moves, manifests psychic powers (if possible), shoots, and/or engages in close combat with various units. In the Movement phase, a player determines the direction and distance individual units will travel, unless a special rule states otherwise.
Some units can travel further than others in a single move, and terrain may inhibit movement. In the Shooting phase, the player has the opportunity to make long- distance attacks with units that are within range of the enemy. In the Assault phase, units may engage in close- quarters fighting with nearby enemy units. The Assault Phase is divided into two sub- phases - the charge sub- phase and the fight sub- phase.
In the charge sub- phase, the player declares the unit(s) he wants to charge. Next the enemy resolves 'Overwatch'(reaction) fire. In the fight sub- phase, the troops engage in a 'swirling melee'. The units pile in and the ones with the higher initiative score (sometimes inhibited by the weapons chosen) strike first in the combat. Casualties are resolved and usually one side will have to pass a morale check or fall back. There is also a Psychic Phase, in which players can utilize models known as "Psykers" to perform special actions (which are determined before the game (some of which randomly)) that no other models can. After one player completes all four phases play is turned over to the opposing player.
Contingent events such as weapon hits and misses are determined by the roll of a six sided die (note that the rulebooks use the word "dice" to refer to a single die) and unit characteristics.[8] A special die called a scatter dice is used to determine deviation for less accurate events such as artillery barrages or reserve units deploying onto the battlefield through irregular means.[9]Unlike some wargames, Warhammer 4. Instead, units can be placed from 1. Range between and among units is important in all three phases of play.
Distance is measured in inches using a ruler. Determination of line of sight is made at "model's eye view": players may bend down to observe the board from the specific model's point of view.[1. Victory is determined by points, awarded for completing objectives and/or destroying enemy units. Benjamin Fox, in "The Performance of War Games", argues that player interaction on the battlefield reflects all portions of a "performance": script, drama and theater. He compares war games like Warhammer Fantasy Battle and Warhammer 4. Dungeons & Dragons and notes the dynamic nature of battles, where each conflict is different from the last.[1. Terrain is also an important part of play.
Although Games Workshop sells terrain kits, many hobbyists prefer to make their own elaborate and unique set pieces.[1. Common household items like soft drink cans, coffee cups, styrofoam packing material, and pill bottles can be transformed into ruined cathedrals, alien habitats, or other terrain with the addition of plastic cards, putty, and a bit of patience, skill and imagination.[1. There is also the possibility to play Warhammer 4. Internet through the Java- based VASSAL Engine for which a Warhammer 4. Module has been released.